Chapter 1 - Data structures and program desing note
Notes Chapter 1 “Data Structures & Program Desing in C”, ISBN: 0-13-519000-2.
Programming Principles
Include precise preconditions and postconditions with every function.
- Always name your variables and functions with greate care and explain them thoroughly.
- Names should express clearly the purpose of a class, function, variable.
- Simple names for variables used briefly i.e. loop index.
- avoid abbreviation.
Keep documentation concise but descriptive
- Place a prolog at the beginning of each function
- Statement of purpose
- Changes that the function makes to data
- references to external data.
- For variables explain what its purpose is and how it is to be used.
- Do not parrot the code.
- Explain any statements that employ a trick.
- Documentation should explain why, code should explain how.
The reading time for programs is much more than the writing time
Refinement & modularity
- Do not lose sight of the forest for the trees.
- Divide problems into smaller problems that can be understood.
Each function should do only one task, but do it well
- If you are strugglig to concisely describe a function then it is probably doing too much.
Each function sholuld hide something
- Specify precisely the pre and post conditions, input and output.
- There are five kinds of data:
- Input parameters ( altering these is a side effect )
- Returned values ( from the function and out parameters )
- Local variables
- Global variables ( altering these is a side effect )
Keep your connections simple.
Never cause side effects if you can avoid it
Testing, Coding, and further Refinement
- Topdown Refinement uses stubs, whcih are empty functions.
- Sentinel is an entry put into a data structure so that boundary conditions need not be treat as special cases.
Input & Output
- keep your input & output as separate function so they can be changed easily.
Principles of Testing
- The quality of test data is more significan than the quantity.
- Testing can demostrates the presence of bugs but never their absence.
- You are just building a level of confidences with testing.
Methods of chosing data
- Black box
- Easy values - values that are easy to check
- Typical realistic values - representative of how the program will be used.
- Extreme values - limits of the range of applicatoin
- Illegal values - How do these cases get handled
- Glass box testing
- A program can not be considered tested if there are some paths of the code that have never been executed.
- Chose data that will execute every path
- Use in isolation against small modules
- TDD is an application of Glass box testing.
Pointers and Pitfalls
- Be sure you understand your problem before you decide to solve it.
- Be sure you understand the algorithm before you start to program.
- In case of difficulty divide the problem into pieces and think of each part separately.
- Keep your functions short and simple.
- Include careful documentation with each function you write.
- Write precise pre and post conditions for every function.
- Include error checking at the begining of functions to check pre conditions.
- Each time you use a function ask yourself what are its preconditions.
- Use stubs, drivers, black box and glass box testing to simplify debugging.
- Be wary of edge conditions.
- Keep your code well formatted.
- Keep your documentation consistent.
- Explain your program to someone else.